Saturday, April 24, 2010

LOL??

So, while looking around for a new Vent server to join seeing as the last one I used to have admin rights and was told that I could do what I wanted with my own channels has been revoked ... I decided to actually log into the web-server admin for that old vent server.

Funny thing, I still actually have admin rights, so I can see that the new "admin" person has changed the connect password, and the admin password ... silly thing is that I can actually SEE it m'self with my web admin access.

I could totally sabotage it and change the plan from a 35 person server to a 100 person (thus costing the person paying for it almost $200) ... but I'm not that rude ... perhaps I should change it to a 10 person server... not that they'd notice as over the last 30 days, the most that's been online at the same time is 7 ...

Or...I could just randomly restart the server whenever someone joins ... o.O I could just shut it off too! ... meh, that's a simple fix ... unfortunately my 'admin' login on the web doesn't give me access to cancel the account, but meh. Perhaps I should set up that auto-kick thing and make it where anyone that connects (unless they're an admin) gets kicked off after 5 min's ...

Hmm... maybe I should just broadcast the connection IP and port, and give out the connect password... have some random bunch of junkies start using it just because they have the info.

Perhaps later if the person that's paying for the server doesn't get back to me ... seeing as this new admin blatantly lied to the one paying that I had people joining the server at random and had them join the other channels and ignore requests as to who they were. After doing some investigating on who it was that did that, I found that those two people that were in question, had no microphones so they couldn't respond other than using the chat box or comment setting ... major problem with that is that they were in a game where alt-tabbing wasn't allowed LOL.

Anyway, we'll see how that goes.

On a side note, I've still been playing lots of Fantasy Earth Zero and some Natural Selection here and there ... I've apparently already made a name for myself as one of the better Dagger Scouts in the nation ^^ quite funny considering I just started it about a week ago...

Tuesday, April 20, 2010

day somewhat off

So, today is one of my wife's two days off this week, so we're busy hanging out with each other and looking at things that we'd love to get if only money were't a problem.

I have been playing still a LOT of Fantasy Earth Zero as it is quite fun, and I've gotten rather good at it. I've mainly gotten the whole 'best damage to players' thing down to a simple little strategy ... now I've got to switch around at some time and focus on getting killing blows everywhere so I can get highest on the kill count.

I finally got to turn into a dragon today. Randomly joined a battle where the team I got on was loosing by a lot ... the first time I died, my dragon soul kicked in, and I proceeded to go pwn some buildings. Started off with the right thing to do, which was take out their WW and GoH as the enemies had a lot of giants on the field ... and the GoH happened to be right next to the WW so it was taken out easily. Then went around and started taking out their Obelisks... I destroyed a good portion of their stuff before the round ended in a defeat.

Unfortunately while I was going around systematically killing their Ob's, no-one was following behind building replacement ones for our side... so yea, if the side I happened to be on would have been building behind me, that could very well have been a win.

Oh well, I've got another dragon soul on me, I need to go farm up a spare LOL

Saturday, April 17, 2010

Been a bit

So yea, I suppose I missed having my gaming rig LOL. Been playing things up a storm. Yesterday, after doing some things around the house to try to set up for some equipment being moved around sometime this week possibly, I went ahead and played a bit of FEZ.

My main character on there is a Sorcerer, which is level 28 currently. It's a great class to walk around and hit people from afar... but like mages is most MMO's, they are quite weak in close combat. I always get ripped a new one when I play my sorcerer, mainly by the warriors that sit and spam Dragon Tail move, and dagger scouts that stealth up on me and disarm, and other various debuffing moves. Not to mention the bow scouts that will shoot their arrows further than I can aim my spells at... and interrupt my spell.

So I decided to try to make a class that I had so many problems with, and that was the warriors doing Dragon Tail constantly. I couldn't stand doing it, as I'd for some odd reason miss, or get pwned by scouts again. Mages were just a minor distraction.

So here I went to make a dagger scout. Well, not really, at first I thought I'd do bow scout as they can hit from afar, and hit quite fast too ... but I found the hits to be quite weak and unable to even kill some tutorial monsters. Thus, I went to dagger scoutting, and am loving it so far. The highest rank in a war I'd gotten as my sorcerer was like in the 30's, and that was only because I had gotten changed into a dragon in a very bad battle, and I went and started hitting their buildings like any good dragon would do. Now, on my dagger Scout...the highest I'd gotten was rank 11, and at that time, I was only level 18!

So, all-in-all, I'm quite happy with my scout right now. I've even gotten into one of the two corps (guilds) in the Yelsord nation that are full (they actually removed an inactive member to make room for me I think).

Only gripes I've got with FEZ right now is the fact that they don't have any widescreen support for the game, and I haven't bothered trying full screen (as I'm afraid the graphics will be stretched and everything will look short and fat LOL)

Oh, and one last thing, apparently when I started this blog to be able to spew forth randomness about my LIFE OF A GAMER, I'm not supposed to state simple changes in the norm for holidays. Apparently someone in my family "found" my blog and got upset that I wrote that we did easter on Saturday vs Sunday, then told my MOM (who then called me and told me I should watch what I write as it may step on someone's toes). I mean come on ... 1) it's a blog about MY feelings and life, 2) it's the INTERNET, 3) if you've got nothing better than get upset about "seriously odd" for a wording of "strange", you need to get out more, I could have said much worse things and gone on and on about that easter day, but there wasn't anything I needed to write about other than the fact that we did it on Saturday vs Sunday.

Thursday, April 15, 2010

So yea...

Where was I? ... ahh, yea, the puppies are getting rather large... and I'd found a nifty little indie game called Creeper World.

I'ts a rather simple game to get a handle on. While the demo on their main site isn't as long nor does it have one of the upgrades that the version on Kongregate has. The full version does, and much more.

Granted the game is $10 to get the full version, I say it's well worth it. But if you care to play the demo, I'd say do a little of both, and grab the demo from their site, and also play the version on Kongregate.

It is very simplistic graphics, and has an OK storyline throughout the full version. Although at the end it's a small bit religious (Christian?) ... it's still a good storyline. If I were in any way religious in that manner, I might be awestruck with how the story played out in the end. But for my understanding of that religion ... I don't think God would step in, give mankind a super-weapon, and the method to wipe out another race... Oh, it doesn't stop there... see, apparently this religion setup isn't Christian at all? No? ... Greek mythology? I've no clue.

The gameplay is pretty straight forward, you've got a town, that you can move around, and the ability to build a network of energy collectors to power the construction of other things, and weaponry. The enemy is spawned constantly through some 'emitters'. This enemy flows across the land, somewhat like the Creep in Starcraft, but it doesn't really stop there. It will flow downhill. Yes, there are different elevations to the game area.

As this creep fills up low lying areas, it will eventually spill over the next level higher, and eventually shoots to fill the entire map. Think of it as a deadly water with springs that constantly flow. Well, the creep IS blue after all.

The Kongregate version is quite simple, and while you should watch your production to power intake, it's not that necessary. But on the Demo and full versions, you do need to watch this if you want to win easily, or win at all on some maps. There are different strategies to the maps that may allow for an easy traversing of the world, while there are other strategies that you just build up however much you want, and go from there.

There is one map in particular on the full version that is pretty much impossible to beat unless you know a good strategy to work around the lack of a future upgrade. Mainly it's a tactic that once you learn, it makes all maps pretty much easy as all heck (including the last one).

The last stage it basically tells you right in the storyline text what you should do to set up at the start. If you then expand on it and build like you've had to do in other stages, you can 'beat' the last stage without using the super weapon. The reason I put beat in the quotes there, is because if you do it that way without the super weapon, the game kind of hangs... The closing storyline basically has you pilot the super weapon into a black hole, thus sacrificing yourself to save 'all of humanity'.

When you do beat the storyline, it throws the religion bit around kind of strangely. I can't grasp some of it as it seems to be a mixture of different religions or mythologies. I won't ruin the ending of course, but still, it's strange.

The end of the story line in the full version isn't the end ... you are presented throughout your travel some conquest type maps where you are visiting 5 different areas on a planet attempting to wipe travel to the next area without dying. There are 5 or 6 planets in conquest to run through.

Once you've beaten those different conquests it unlocks some other special maps that are made to represent different things, like the world map, or a checkerboard.

Overall, a great game worth the $10...please, support the indies, don't go trying to find downloads for hacked versions or free versions of the full game.

Anywho's, time for me to go try to finish off all the maps, then try my hand at making my own map...or perhaps download one from their site that others have made!

Sunday, April 11, 2010

sad night

Well, unfortunately the runt of the litter (the white and brown spotted one in the foreground of the twitgoo pic I posted earlier) passed away tonight after continually being unable to produce it's own body heat, nor hold in heat that was given to it (I had a heating pad on it's lowest setting so as to not BURN obviously, and it covered so it was like a nice little warm spot for it).

It had other issues as well, and we truthfully didn't think it'd last this long. It's breathing was raspy at best, so perhaps improperly formed lungs, or just never got the muck out. It also wouldn't take to nipple to get food ... at least, not properly. It would have it's mouth over a nipple if you forced it to get there, but it'd not suck properly like the other pups do.

Oh well, it happens. On to what I did for gaming yesterday...

Lots and lots of Fantasy Earth Zero. I've gotten a little better at it...mainly compensation for lag on some skills to hit people with, although I still get mad when I get nailed over and over by warriors that spam some skills that stop any casting you're doing, or any movement....but that's the price I pay for being a sorcerer that's supposed to stay at range. also of course hate the scouts that are able to stealth around and ambush my health down below half before I am able to move, and even then when I use the dodge move (which is supposed to make me invulnerable while dodging) I still get hit.

Oh, and the Natural Selection 2 test platform was released yesterday as well for those like m'self that pre-purchased, to be able to test the engine some. I've found quite a few little things that need to be addressed, and have already posted the problems on the site for them. Let's see if they update some of the stuff, or if they confirm the issues.

Friday, April 9, 2010

new pups night

So, my dog decided to start having her pups tonight ... or yesterday night as it's now after midnight ...


I'll get more pics up later obviously. but yea, started about 7:30pm ... and ... so far we've got 6 puppies out ... not sure if any more, but ::sigh:: it's flippin late!

I'm'a try to get some rest, maybe play some more dolphin olympics 2 a fairly amusing little thing for jumping as a dolphin trying to reach great heights ... still trying to get the "impossible" badge on it ...

Wednesday, April 7, 2010

retract last post? heck no

So I managed to borrow the wii motion plus thing from my neighbor down the road. That little thing didn't make any difference with that game... I wonder if it's possible to get a return on the wii points for that POS ...

Today was one of my wife's days off so I didn't get to play much of anything today ... so nothing new on that front.

Oh, and our littlest one seems to have a cold that's coupled with yellow gunk in her eyes ... looked up information on it and we're already doing what's suggested for it. Here's hoping she gets better, as she's really cranky while sick.

Here's hoping my replacement power supply for my desktop gets here soon. Really want to make sure that that is the only culprit to my broken PC. This little laptop isn't able to do much gaming other than flash games, and ... well ... plants vs zombies ^^

Tuesday, April 6, 2010

Do Not Buy

WiiWare: Diatomic

Why not buy? Well, while it's cheap ($8 or 800 points, however you want to look at it), and supposedly simple play control, it has some issues.

First, let me state that I don't have the wii attachment that supposedly makes the movement control much more precise...also I haven't even looked at it to see if the nunchuck can be attached after it. So, if the nunchuck can be plugged in after the precise thing, then it may improve this game a bit. I'll try to see if I can borrow one from a neighbor down the road and re-try this some.

Controls: well, as mentioned you need the nunchuck. You use the nunchuck to control the character around. On the wiimote you use it for three things, one being a shield that will kind of glue the bullets to your tail that wraps around you. The other button press is to go into a spin mode. The control pad does nothing. To fling your tail in an attack strike, or to fire the captured bullets on your shield, you have to flick the controller in the direction you want the shot to go ... The problem with this is that ... at least without the precision bit in my case... if you flick your wrist to the right, the tail goes ... well ... who knows.

This flick doesn't use the sensor bar to detect the direction you flick to. And from what I can tell, is that it may be somewhat related to if you are able to hold the wiimote flat level ... but again, depending on how you hold the controller, you may rotate right on the sensor's center (which may be my main problem? I've not looked at the broken down controller to see where the sensor is at), and make the tail fling in odd directions.

So, right now, I've not even been able to get by the first wave, because I can't hit anything. Again, I'll check if my neighbor can loan e the sensor improvement thingie if it can plug in the nunchuck after it.

Monday, April 5, 2010

not so retro, retro gaming??

So, I found m'self with about 1100 wii points to use on whatever on my Wii ... I thought I'd go look at the recent additions to WiiWare ... I saw something odd ... Blaster Master. Now, it wasn't the NES version (I already downloaded that), this was something new. Being 1000 points (ouch) I went ahead and got it.

I haven't beaten it yet, but it has a few things with it that are .... annoying. Firstly, only certain caves have a save point in them, and from what I've seen thus far, the boss caves don't all have a save for certain. So if you go against a boss, and the save point wasn't in his cave, you have to remember how to get back to the boss cave and traverse it again.

Next annoying bit is that while it's nice to know that "hey, this is how big your life bar COULD be if you had all the upgrades", I don't think I need to know that when I'm starting off, I have only 1/20'th of the total health available in the game. How would I have fixed that? Well, I would have made it so the game checks where you're at in comparison to the main tank's upgrades, and only shows you the max upgraded to current max HP/energy if there is a difference and there's something you can get with your current gear set. For example, if I've got this hookshot thing, and I'm traversing around in areas I've been before trying this thing out to see where I can get to, if there's an upgrade that can be now reached, I'd know I could reach it now, rather than having to wait.

Another annoying thing: Swimming/dive equipment for tank. If you've played the old NES version, you'll know that you could jump and start swimming or using the dive equipment like right when you leave the ground. Here, no.. you have to wait until you are at the peek of your jump before you can start swimming. The swimming speed is uber fast as you would expect compared to trying to straight jump through water.

There are some interesting aspects of the game that, while some area annoying, are understandable. I've not gotten the wall climbing gear yet, but I expect it to drain the energy from my tank real fast when using it. See, every thing you do with your tank drains energy. Shoot a cannon shot? yep, uses energy. Use the HOVER (not fly, but hover, and gradually loose height still anyway), oh yea, that uses energy. Jumping ... no, that doesn't require energy .. wait what? ... I understand that it's to keep people from just spamming the fire button like mad constantly.

The storyline states that some virus was spread around the world or something like that wherein all the animals were transmuted to some kind of beasts and they're attacking constantly, yet it also states that humans that contract the virus don't mutate, they just ... go catatonic ... yep, the world's population falls asleep to this virus. Now, when you get out of your tank, you slowly start loosing health ... I suppose from the virus in the air? yet, when you walk into a cave that has no door, you don't loose health anymore. Selective virus doesn't like dark places! The enemies in the caves are ... sometimes robotic ... so, the virus affects robots as well? Well, that'd explain the turrets that are the worst thing in the game I've met so far.

See, these turrets, they hang from some places, they fire a constant stream of firepower fairly fast, but the turret always fires directly at you. So now you have this stream of bullets heading towards you all the time while you're in range. The blind spot for these things is actually above the horizontal line for them. So as long as you're above eye level with them, you're good to not get shot at. Major problem with some of them is they're placed in areas where you cannot fire upon them without them firing upon you as well... they'll get in 5-6 shots hitting you before you can hit them twice. Let's just say there's one particular climbing cave where about every jump you have to jump through a curtain of bullets to get to the next level. Forget trying to kill them, you'll loose more health than just running by them. Of course this presents a big problem as well, with that jumping hallway thing, if you get to the middle and end up low on health, you can't go down, and you can't go up ... you're doomed to die, and start over from your last save point (which may actually be BEFORE that last boss you fought that took you 20 tries to beat, and 10 minutes each try).

Yea, saving is a biznitch, and you only have one life ... so you best always find a save point cave before you go do anything new. Granted the save point is just inside the cave entrance, less than half of the caves have save points. You can look at the map and see where all the caves are for each area, also which ones have save points in them. But the map itself is not that great. It doesn't point out where you are in the area you're in (but it will flash that area that you're in (as if centering the map on that position wasn't enough), when zoomed in it also doesn't give you any details of that area, say like, where some cliffs are, or the fact that while this big area has a save point cave at the top, it doesn't tell you the only way to access that cave is to go through two separate areas and come in through a second or third entrance to the area to get to it. Granted, this is something like the mapping system in Super Metroid, but not completely. When you enter an area the whole thing glows stating you visited it. It doesn't show where for example, I walked into this one room that on the map was very tall, but I couldn't climb anywhere in it as I need the wall-walking attachment. So now I don't have a way to know where that room was without me just wandering to the edges of everywhere I've been.

::sigh:: Right, so, I recently did just get the dive equipment for my tank. While useful, it does drain energy while it's running, oh, and you have to hold jump to keep it driving. Getting to it was crazy as well. No, it wasn't like the whole stage in the NES version where the entire stage was under water, heck no...but there was a place where I had to be on a ledge, jump off to the left, fire the grappling hook diagonally to the left, then hover to the left. What's so hard about that? Well, where you jump from you can see the roof you have to grapple onto but you can't seem to reach it, even though that roof doesn't drop in height at all to the left, you still have to jump to the left, fire the grapple and then immediately start trying to hover.

See, there's a little thing with this tank where it seems to have a single core processor or something... or only a single I/O line. If you hold jump you'll jump to the height that the tank can, then it will change to the hover thing. Simple enough, right? Well, the moment you do anything else it forgets you were holding the jump button to keep hovering. So, while hovering down, if you hit the grapple and manage to hit and get pulled towards whatever you grappled, it forgets that you're holding jump to hover. So you immediately start falling. Well, after you grapple something you have to immediately feather the jump button until your grapple is done so that you can start floating right when you hit the roof/wall that you grappled against. This counts for anything you do, hover + firing? nope, forgets how to hover.

Now, the walking in caves bit, is a bit awkward. You are given the choice of 3 weapons to use, and like the tank, you swap between weapons with the A button on the controller (oh yes, it's only the wii-mote you use, no plugged in accessory, and hold the controller like the classic NES). The first weapon is a straight shooting, mid powerful weapon that as you upgrade it, will get faster shooting, and sometimes more bullets. The next one in line is the low power homing shots, at it's weakest, this thing is about as crappy as closing your eyes and standing in the middle of a paintball field trying to shoot things you hear moving around. The last one is a high powered rocket of sorts, this is a great weapon except for two things, one, very very slow fire time, second, it's short range.

Each of these weapons, when fully powered up, are pretty nice. The straight shot thing gets to be like a chain gun with about 5 rows of shots firing off in a random pattern so you would have a steady stream of fire being laid down in front of you. The homing shot thing becomes ... well, a mass shotgun effect of the chain gun speed of shots. The initial shots leaving the barrel are none too pretty, as they fly out in a wide spray before they start trying to home (if at all for some shots). The rocket, well, it's impact point gets a little bigger, and the explosion stays around for a short time longer. Being able to strafe now is a great thing with each of these weapons so you can hit the bosses easier. but strafing is by holding the Z button under the left hand, and is kind of far away for a classic holding of the controller as if it were a NES controller. So you have to bury your hand underneath the controller to get to the button, and it doesn't feel too comfy.

The bosses are ... a pain. I've only faced 4 I think so far... A crab, a caterpillar type thing, a fire spitting crab, and a bat-like thing. The next boss I have to face is a .... fire spitting caterpillar! ... The bosses are all quite large, and move around constantly so you can't reliably use the rocket / grenade launcher easily at all. I say now that it's more like a grenade launcher, as like the first boss, the crab. It has big claws that block shots from reaching it's face which is the vulnerable place on it, but you can fire the launcher thing and it will only impact at the point where you fired upon. You see the rocket fire off and travel through the enemy, but only hits where you aimed at. So far the easiest boss I've fought has been the bat thing... simple crazy eight formation of walking to keep it's shots from hitting you, and constantly hold fire on the level 5 homing shot thing and it'll eventually go down... granted it'll take a while to do, but you can basically keep from getting hit.

Your life bar may grow but that doesn't seem to phase things... I think on the first boss I could take 3-4 hits before I died. I've gotten many more health upgrades, and almost have gotten to the half-way point on the bar, yet the mobs still seem to take me out in 3-5 hits ... even those starting ones.

So, what's good about this game? It seems like not much seeing as I've complained about most every point of the game thus far... Well, it's good because it's hard ... it may be annoying at times with it's quirky-ness but it's hard, almost like the original, but a bit harder. It keeps with the original's idea of having to back-track through previous areas to get to higher leveled areas. It keeps with the platform jumping bit and cave-dwelling bits. Although admittedly sometimes, I think the tank should be able to shoot the doorway right off the cave, as when you enter most of the caves, the path is so large that the tank could easily fit in ... I'm not talking like "oh there's enough room for that sprite to get in here" ...I'm talking scale wise, the guy outside standing next to the tank is about as tall as the tank is, and one or two strides would put you from one end to the other on the tank .... I'd prefer to drive through these caves and just pwn up the boss with the tank.

The music is retro at points as well, using re-dubbed and perhaps slightly updated tunes of the original sound track (smoother music transitions). This is however overshadowed by the bullet shots. The original boss music is played, but you are constantly firing your weapon, and it is about twice as loud as the music is. I'll have to look and see if there is an options for it to turn down the sound effects or up the music...while I'm in there I suppose I can look to see if it has an option to go widescreen ... default it isn't and therefore I feel kind of blind as the limited width of the play area compared to my TV's width.

Overall: Fun game, annoying at times, but what classic game didn't have us frustrated to the point of wanting to throw the controller at the console or TV or another solid object? ... Pong? ... yea yea ... anyway. Back I go to try to get to this 5th boss, which by the video I've seen on youtube about it, doesn't seem that hard, just annoying to navigate the battlefield and fire on the boss.

Sunday, April 4, 2010

easter weekend

Well, it's easter weekend.

For some seriously odd reason, my side of the family decided that we'd do the whole egg hunt bit with the kids YESTERDAY ... yes, Saturday.

Anyway, I didn't play anything other than some random Kongregate games.

Today, I think I'll play some Wii for a bit.

Also, I did get my replacement battery backup from APC the other day. I've still gotta get the money to get the replacement power supply. I've apparently got to get the replacement stuff before 30 days are up or it voids the warranty or whatever.

Righto, wife not feeling well today so gonna be taking care of her some while trying to relax m'self after the idiocity that happened yesterday.

Friday, April 2, 2010

oops...

Well, I goofed, I got caught up in some TV programming yesterday after continuing my retro gaming ... I actually managed to finish off Super Mario RPG for the first time ever. I had this game many years ago when it first came out on the SNES but a 'friend' borrowed it then sold it without telling me.

I got caught up with the new SyFy channel show called Merlin. While not a classic Merlin and Arthur, it's still pretty cool. Apparently this version, Merlin is as young as, or possibly younger than Arthur. It is also during the kingly rule of Uther, who outlaws magic of any form. I m'self always remember Merlin being an old fart that was trying to teach Arthur simple things that any common person that wants to be a good ruler should have.

This morning I was rudely awoken by my asshole of a neighbor who was setting up a yard sale in his ... well, yard ... But what woke me up was not them setting it up, but him putting his POS jeep in place for the sale I suppose. But he didn't just put it there, he had it sitting there right next to my fence (which is not but maybe 15 feet from my master bedroom), and kept revving the engine over and over and over ... To me that's not all that bad, as it was just past 7am, but the problem lied in the fact that yesterday my wife had to be AT work at 8am and didn't get home until 2am. I went outside to kindly ask him to stop revving the engine, when he tried to get all uppity with me. Luckily his wife was there to tell him to just turn the POS off before I jumped the fence and turned it off m'self and broke the keys.

This same neighbor seems to think that he knows everything... including stating that he had a banana spider in his back yard. Upon looking at it I told him that it wasn't in fact a banana spider but some other kind. Considering the fact that banana spiders aren't found here in Florida, and the fact that a true banana spider looked TOTALLY different. The spiders we have around here that most everyone call a 'banana spider' are only called that because they're long, yellow, and have black spots. He also claimed that originally when I moved in next door that we were not allowed to build ANYTHING on our lots at all. After going through proper channels, I found that in fact we are allowed to build houses on our lots and got all the restrictions. Being a nice neighbor, I went and told some of the other neighbors the good news that I had found out, all but my direct neighbor was surprised and took down the info for the restrictions. Now this lovely idiot of a neighbor said that he had already found out the information and had friends that would be helping him build him a house sometime later.

I could keep going on about this asshole idiot next door, but I'm getting more and more pissed and actually laughing at some of the stupidity (including how they're setting up their yard sale right now LOL) ... but I'm going to browse the web for a bit, look at my normal web-comics, then figure out what I'll be doing today. I'll try to remember to post what I did today after a while ^^