So, the results of my 4 complaint letters to them yielded me ... not a refund ... but two complimentary 2 day 2 park passes. After that debacle, and me telling them I'm not planning on going back any time soon ... that's their solution.
Meh, I suppose we could try again sometime next year, or maybe later this year, I mean, we did pay for the passes and were seriously disappointed. And they're not seeming to understand that I'd rather have my money back than to go again just because it's "free".
I think the last time I posted, I had gone back to FFXI, and was having some fun there. Up until I decided to take one of my lower leveled jobs up to the new cap...boy was that a mistake. I mean, I got bitched at for being gimp, bitched at for not having the best gear for my level (when I was leveling super fast with the new areas), bitched at for TRYING to skill up my skills (because my damage sucked, they just wanted me to sit and do nothing), THEN a tard that I thought to be a friend sends me a tell saying I should listen to the people that were already top level on the job I was trying to level. I KNOW WHAT I'M DOING DAMNIT. That's exactly what I said to the guy just moments before canceling the subscription to FFXI, and browsing some free games.
I found Vindicated, which was a pretty nicely done graphically game. It being free, it was surprising to see that level of graphics. Then I ran into the part where they LIMIT your ability to play the game per day, or even per 3 days if you go through and use all your travel tokens on the same day that they are granted. Oh sure, you could have other players foot your travel cost if they're nice... but why would they decide to do that if they're trying to ration them to play for the three days? Sure you could go play the starter area that doesn't cost travel coins, but after a certain point, you get no EXP, and end up just walking through beating the snot out of everything while the newbies that are trying to do it themselves just soak up the exp that your pain-train is causing. Granted, even at max level you couldn't one-shot the bosses on the beginner isle, but still, the fodder was laughable.
Friends in the UK wanted me to come back to WoW again, so I went back ... All was well, got to the new cap in a very short amount of time. Found that the hacker that had gotten into my account had stripped me of all my gold, and taken off my herbalism, and replaced it with mining. The GM's weren't able to restore my character or anything because it was so long ago. Luckily the tard that got ahold of the char didn't strip it's gear, just the gold. So I made my money, got the new stuff, and was ready to raid the new dungeons ... but, then it got boring again ... I hadn't even gotten into a "schedule" with doing things (mainly because there was no schedule with the guild I was in, but also because I was getting bored). So, I rolled up a mage. I was topping most DPS charts for a while, and it was fun ... got myself up into the 60's or 70's I think before it got boring there as well.
Went to Wal-Mart and was wandering around, saw Rift on the shelf, and figured, meh, I'll try it...what's the worst that happens? I write a review of it saying what it's about and why I'd not play it? ... Well, how about this, I write about how quickly I canned my WoW subscription once I popped in Rift. It was exactly 10 minutes BEFORE I started Rift up for the first time. Wait, how is that possible? Well, I could care less about WoW really. I'd read reviews and stuff from people about Rift that had played the beta, and I was actually kind of looking forward to playing it eventually anyway. This just came sooner than latter.
My personal experiences so far have made me feel I've been accomplishing things along the way (and not in the fact that there's achievements in the game). The gameplay is nice. The dynamic raids that the NPC's cause is superb (although at one event I'd taken part in, it bugged out). There are so many other things that are great about this game that I can't write it down. I am playing on all the ultra settings, and the only time I see a slow-down in my FPS, is when one of the zone events kicks in and I run over to the boss...75+ people all firing spells and skills at a huge mob makes for huge particle effects all over the place, which slows me down to like 7-15 FPS. Meh, that's not bad really considering what's going on, with ULTRA settings no less. Granted I've also got a kickin system so to say for it's age (I could use a better vid card).
The downside that I dislike about it, that I had liked in WoW, is the fact that there's no dungeon queue thing. You have to watch or shout out for dungeon crawls. Granted, dungeons aren't NEEDED, mainly because you'll be going through them all when you hit the 50 cap, and do all the dungeons on expert difficulty. Sure you'd leave a few quests behind by skipping the dungeon, but that's no biggie really.
There aren't any addons or plugins for the game, nor is there a capability to use them currently. I say currently because the devs hinted somewhat that they may be working on that capability, but they want to make sure that everything is perfect before launching anything (even though some things are bugged currently, they are working fast on them). The nice thing though, is that it's not really needed at all! Yes, I'd love a threat meeter, or a DPS meeter, but really, that's just extra information on my screen, and not REALLY needed. Quest helper? PSSH, it's built in naturally. Heck, when you pick up a quest, it puts arrows up showing you where to go, and big circles in the areas where your objectives would be located, or stars where specific goals are. I've not run into a full quest log yet, so I'm not sure that it even has a limit to how many quests it can hold.
The achievement system is pretty funny at times. Some of the achievements can be gotten just by playing and doing the quests ... while others, require specific things that aren't combat related to be done. For example, every zone has a puzzle. None of which that I've run into require fighting of any sort to get it done. One zone you just have to click the right plaque to go to the next tower... while another zone you play a simple 3x3 slider game. The last one I did was a pain in the arse though ... it had 3 concentric circles of torches. If you pressed one button, it would rotate the circle corrisponding to the button you pressed in that direction one slot, BUT, the other two circles would rotate in another direction 2 or 3 slots. The goal of that puzzle was to get the 'holes' in the circles to line up with some towers (where you were pressing the buttons). I didn't really decipher or figure out exactly how things moved, but I eventually got it unlocked. There are some exploration achieves as well, in which you just have to reach a certain location to get it, be it highest place on that map, or a small hidden outcropping somewhere. There's some fun ones too that can be difficult ... most notably ones which require you to jump from somewhere very high, and hope you didn't mis-aim (killing yourself), and land safely to get it. One that had even a nice context to it was a cliff with a sign that said "lover's leap" ... and yeap, jumping from that was an achieve for that zone. That's the other nice thing, the achieves are all separated by zones, so you can figure out where you should go mess around with stuff later when you hit 50 if you want to fill out your achievements.
So, With all of these things, I'm thinking that Rift is my new game for a long while. Whenever Firefall comes out though, it may steal some time away from Rift, but that one will be free, so I won't feel like I _need_ to play it. That and the fact that Firefall will be SKILL based, not LEVEL based ... I won't be "left behind" if I don't play for a week or whatever.
You may note that I didn't state anything about the PvP aspect of Rift. Mainly because no matter what game, I dislike PvP in games where people aren't on level grounds. IE: My skill vs your skill. If there are classes, with personalization to skills, I'm not for the PvP at all. Same goes with weaponry that can be seriously upgraded or changed via some cash-shop items. In game weaponry that anyone can get, just having to get the materials or pattern for? That's fine ... it's when someone that has a huge disposable income goes and breaks the balance system by having overpowered armor or weapons, that I despise and leave. Any game that has skills that are supposed to work better versus another class, invariably will have something that, with the right combination of skills, breaks the balance, and makes that class superior in PvP.
Ace Online (Space Cowboy, Air Rivals) had a system where it was a rock-paper-scissors setup with 4 classes, which right there is not really a proper RPS system anyway. A gears were supposed to be good vs I gears, but weak vs B gears ... but what about M gears? ... I gears were supposed to be better than B gears, but weak vs M gears ... but they're also weak vs A gears? Then B gears are supposed to be strong vs A gears, weak vs I gears, and an unknown vs M gears...then the M gears were supposed to be just support class, but supposedly strong vs A gears and B gears? It was confusing as all snot. The problem came when you could upgrade a weapon or armor to a ridiculous + 20 or even higher, that made the weapon hit super hard, or your armor take the damage and shuff it off like it was nothing. I flew an I gear, that was level 70 or something like that (of the 100 possible levels). My weapons were only +4 (the max safe level you can upgrade without risking loss of the weapon). My damage vs monsters were great, I could one-shot most mobs that were 5-7 levels above me. The problem lied in the fact that after level 20 or so, you were forced to be in areas that were contested and constant PVP area. I flew through one gate once, and got blasted out of the air before my loading screen was finished. I respawned and saw that there was an M Gear straight ahead of me. I popped all my skills, tossed 3 full salvos of missiles (total of 16 each) at him ... and watched the numbers FLY ... an astounding 5 damage each missile ... What the hell? I'm supposed to be superior to this guy...OSHI ... missiles, one salvo (of 4) headed towards me, and I was dead ... the damage numbers that popped up on my screen? oh, only 20k EACH MISSILE ... I only had 10k health I think it was... That right there? yea, that's what a cash shop can do to a game that's centered around PvP. I left there shortly thereafter LOL.
Anyway, long rant short... I don't do PvP unless it's skill vs skill, not time/money vs lack of time/money.