Sunday, June 16, 2013

FFXIV:ARR ß phase 3...

Now, seeing as there was somewhat of an NDA on showing stuff off, I didn't really get much for screen shots, however there are a ton out there in the Reddit forums for it. I am going to state some stuff here about what I experienced in the short 2 days that I got to play this past weekend (and I believe I'll be getting in on the following weekend as well if this phase of testing continues).

First and foremost: WHOLY FARK! This... this is what I expected the game to be like when I was first wanting to experience it. They have stepped away from making the PC version feel like a console port what with it's horrid menu system. They finally made the menus pretty much non-existent (before, if you've read through my blog before, you may have noted my distaste that everything you wanted to do, you had to pull up the menu to even interact with something in front of you). The gathering "minigame" is done away with from what I was able to experience. The crafting system is much better as well, still feels like an actual "task" to complete a craft as you get higher in the levels of the crafts.

Let's step into some finer details that I'm sure they won't mind me disclosing, as these are what has convinced me to actually wish to purchase the game, and work more to get paid enough to pay for the MRC of this game.

I will state, that even the Beta community was freaking awesome. I realize that this was a closed beta, and most of the people in it were people that were previous (v1.0) players, and people that really wanted to see the game work, but the community ... my gosh, it's what I remembered for community when playing EQ1 back all those years ago... and FFXI before the expansions started making the game more "casual" (the expansions that started raising the level cap, seemed to make the community turn to shiot, and I stopped playing quickly thereafter). While this was a Beta, and bugs were to be expected, one bug in a certain quest, wherein only one person could initiate and do the quest at a time, made it a big mess... until people started doing the only reasonable thing ... form a freaking LINE in the world, and just wait their turn. Rather than have everyone standing around the NPC that would trigger the quest (which, sometimes wouldn't work from what I heard), and everyone trying to spam to get into the quest instance, people respected the fact that waiting in a line would be better than randomly possibly not getting in, and causing someone else to possibly get kicked out of the scene, or whatever nonsense was going on with it (I didn't do that quest, I left the area to pick up another class somewhere but witnessed the line on the way by). Everyone in /shout chat was awesome as well, even talking about some "good old" times in FFXI :)

The graphics... well, they've gotten improved a fair bit... no more is the blinding lens flare and glow effect that was present before (pictures found in previous post). Dynamic lighting is freaking great. Stand between two light sources? Get two shadows! The environments feel so much better also, with some skills causing parts of the environment to "float" around or be kicked around depending on where the skill lands (standing on a dirt path, and use a skill on a mob in the grass? see leaves spurt around from the slash / spell around the mob... mob walks to the dirt path to you, use the same skill, and dust comes up instead!)

Sounds... they actually put a freaking slider for you, to allow you to adjust WHERE you want your sound localization to be originated from. Basically allowing you to place the location of where your speakers are getting their "input" from. Anywhere from the character's current position, to where the camera is I believe was the further setting. I left it as default, which was a little behind the character. I realize that the next thing is present in many single player games, but I've rarely seen it in MMO's .... walk on grass, hear the crunch of it, walk on train tracks, hear the metal under your feet... change to the carpet in town? yep, soft "fluff" sounds. The music also... (I will say, I'm not much of a music listener... BUT...) the blends that they have between areas, was very smooth. Almost like they actually had "bubbles" around spots that had their own ambiance music.

Quests… Alright, time to gripe ... maybe ... They followed the "bandwagon" of "get your quest HERE (!)" exclamation point over the heads. They made it pretty easy also to find quests on the maps ... they show up on the maps as !'s ... Now, I will say that they didn't go the "fairy poop" trail like Neverwinter Online did, which was refreshing. The did however, mark the map with a DIM circle on the map if it was a "kill stuff" quest, which, admittedly for me, was hard to see (map was dusty / tea stain brown, circles were a very translucent red, which almost blended in). Any colour-blind individuals may have issues with that. I couldn't find a way in the Beta to change it's settings.

Grinding? Well, I will admit, there wasn't really much need for grinding, however I do see where it would come in to play when you start leveling a second class from the same town. The quests are a main source of EXP, which is fine... but once you get into your second class, unless that second class is from a different town, you'll be having to just grind mobs outside town until you level up. If you wish to grind, the best thing to do is to kill mobs that are your level or higher, and do the kills fast. If you keep popping down stuff your level or higher, you can get into exp chains (linked kills as they are called), where you'll get more exp per kill as you're going on. This isn't a whole lot at first of course (1-2% I think on the first "chained" kill, 3-4% more on the next, etc), but it does add up, especially in the later levels where the kills will start granting more exp per kill. It isn't the FFXI standard of 100 exp per even-leveled kill.

Partying? Well, the parties I did join were impromptu ones, when a "fate" popped up and someone figured it'd be much easier in a party lineup for healing (completely understandable). The parties were easy to join and set up from what I experienced. You can have up to 8 people I believe is what I saw in the keybinds (F1-F8 for targeting party members), which is cool, massive, but cool. Reading on Reddit, some people were trying grind parties, wherein they found that if they tried to set up camp (ALA FFXI style with one person going to pull, while the rest sat ready to ambush the mob pulled), the puller would attempt to pull, and they'd get multiple mobs...equal to the number of party members! (of course, that's if that many mobs were available to "link" with) This made it where, while partied up, it didn't make the quests super easy if everyone were doing quests. I'm not certain how well this will work later on when it may be necessary / best to be grouped for killing, especially when on a second, third, fourth, or further job.

Multiple job system? This is not as you may be used to for FFXI, but it is acceptable to me at least. See, each class has skills/spells that are usable by themselves, while some may have multiple classes able to use them. At the lower levels, you can choose 1 skill additional from another class that has the skill unlocked, eventually getting more "slots" from other classes available. The key factor here though, is that once you've gotten to level 10, and completed your starting class's level 10 quest, you are allowed to "join other guilds", which basically allows you to change class from then on as long as you go to that class's guild and talk to them for the starting quest. Yes, you're stuck with your initial choice for 10 levels, but it flies by honestly (pretty fast at least currently, but who knows if exp may change eventually). The main "problem" for some may be that if you say ... pick Thaumaturge (DD spell caster, think BLM, but not) as your first class, and wish to go Conjurer next (also DD, but has heal and protection spells eventually as well) ... well, you've got to travel to a different starter town.

Traveling? Yes, there are chocobos available. You can use them once you hit level 10, and there's a couple restrictions and methods of use. At least from what I saw in my small amount of time in, the rented chocobos come in two varieties. The first (and cheapest) is taking a chocobo for a small fee depending on how long the ride is from where you're renting from. This trip is self-guided, meaning you have to do nothing but click that yes you want to go to some destination and agree to the fee. The trick to that method however, is that you have to visit the main town, and the outposts and talk to the "chocoporter"s, you can't go somewhere you've not been (their in game reasoning is that they don't want you to get out somewhere that you've never been to, and not know the way back yourself). The second option for rented chocobos is a 10 minute rental, but only from a town (not an outpost). You have full control of the chocobo, and can go where you please. You CAN get damaged and draw agro while on chocobos, and from the in game description, the first (guided) choco rental will give you the money back if it doesn't make it there LOL. The trip between the starting towns is roughly 8 to 9 minutes by chocobo, so well within that 10 minute time-frame. The cost of that second option was a mere 80 gil (I had almost 4k by level 11 on first class, with minimal purchases).

Let's see, what else to say... over-all, I'd say this is an awesome game they've finally pieced together. Oh…Streaming ... my system's not the best beast for streaming, but I cranked up xsplit (notoriously bad for eating FPS for some games), and cracked local recording on... I didn't "feel" it at medium graphics settings... I got absorbed, turned off xsplit, and later turned up the settings to maximum. Without xsplit running, I was still running awesome FPS wise. I will state, that they had a built in option to have borderless windowed mode, which was great as one of my scenes in xsplit was just capturing my left monitor region, so it was able to see the game no problem.

All said and done, I've even gone so far as to look around for an el-cheapo copy of the game... managed to find one for like $23, including the discount from using a supporting link from another streamer I watch (TenShotsTV). I've not looked at how much the MRC / Subscription will be... but I'd be glad even to pay $15 a month for this honestly ... the environments ... the play controls ... the sheer awesomeness ... oh, not to mention, that PS3 users are bunched up with the PC players seamlessly.

Tuesday, May 21, 2013

SunTrust ... Really now??

So, long time since I last posted, and figured that this was going to be a small post about a little event that happened today at SunTrust in Clermont, FL. This is partially because the last time I made a blog post concerning the bank, I got a response. I'm not looking for a full response or explanation... but I'll say my peace and go from there.

I got paid by my parents on work that I did for them. This work was for their business, so the check was from a business account. This check was from SunTrust. I wanted to cash the check because this check I'd rather have in cash, rather than go across the street (literally, across Highway 50 was the UPS store that I could deposit the check into my USAA account for free, with no fees)... After I'd passed this SunTrust check to the SunTrust teller, and she had taken my personal information (Driver's License number), she stated there would be a $7 fee to cash the check ... the SunTrust check ... inside the SunTrust.... what?

The teller's response to my stating the above, was that check cashing places charge a fee. I understand check cashing places charging a fee, as it's not from an account that they can look at right there on their computer, so they're taking a risk at cashing it, and that fee is their risk cost. But a bank, cashing one of THEIR checks ... charging a fee?? The teller then stated that if I had an account, then I'd be able to avoid the fee and get other bonus'. I explained I used to have an account, and even still remembered the account number (seeing as I used to hand-write the account number when I was depositing checks at midnight-2am sometimes for a little over a year) ... I left because of some monkey business that was going on where they kept changing some fees and it wasn't pleasing.

The next time I go in, I suppose I'll just have to do the following: Attempt to cash the check, hear about the fee... state that I'd like to open an account right there, then deposit the check... which, seeing as it's from their own bank, the funds should be available instantly... then, once that was done, close the account and request for the account's balance... Oh hey... did I just cause you more trouble by making you create an account and then closing it, thus eliminating yet another account number from your system, additional paperwork for the creation process, and whatever else would happen. All to avoid this stupid $7 fee to cash YOUR OWN FARKING CHECK. Why oh why is it that I would have to do this to get cash, that YOU ALREADY HAD, and thus HAVE NO RISK to cash this check from your bank???

Monday, February 18, 2013

Let's try getting on a schedule?

Updates galore! (really need to do as the title says... honestly)

So, last update I'd said I was going to see someone that may have been able to help me with the VA stuff. Unfortunately, they don't handle VA claims or cases. They however gave me a number to someone that they knew that would. Contacted them right as I exited the original person's building, and got a phone interview thing set up for later in the week. They call back and come to find out, not only do they prefer NOT to take cases against / for the VA ... they normally have to give up on them because the VA doesn't respond... they stated I should just get in contact with the VA myself. Oh hay! A circle! ... ::sigh::

The social worker that got me the number of one person had also gotten me in contact with the social worker in a different county (why I'll still never know...perhaps he was just wanting to be lazy? maybe he just liked her voice?)...She however, couldn't help me at all... but also stated it looked like in the system that the VA has another scheduled rating review scheduled for December. She stated by the looks of the records of what's in my case files, that they may be very well attempting to lower my rating AGAIN! Asking her for advice (which is what they're supposed to do), she couldn't actually give me any direct advice other than to contact my doc.

So I do that... and proceed to get up front and nuts... or at least saying that I will get this way if I don't get shit done the way I think it should be done. I simply asked if I should be calling her and having her put in the system EVERY time that I take a fall due to my back going out? Should I be noting it and bringing the log of my falls? Should I do the same for my lockups? How about my muscle spasms? Her response was what I expected, that of "NO" ... and the part of me documenting and bringing it in? yea, she said that'd have little to no weight in the review, seeing as it's not an official DOCTOR's documentation of this stuff happening. She also stated that they'd look at the fact that I have refills available of pain meds but I haven't used them... I responded simply with the fact that I had already called and told her nurse that the meds were doing NOTHING for me... so, why in the fuck should I continue putting meds in my system if they're not benefiting me?

I know for a fact right now as I type, she still hasn't documented, nor taken off those meds and their refills off my records. Why? Well, a couple things HAVE happened since then... She has me re-scheduled for pain management review (supposedly going in March for a review on if an Epidural injection would help me or not). She also has scheduled me for Physical Therapy. Also, I've done the sleep study, and have been found to have sleep apnea. Now, in the latest appointment at the VA hospital (that which I went to get my auto-PAP machine), they handed me a piece of paper with current stuff on it from their records... on which was those meds previously mentioned, with their refills still available. So, I still have some more PT appointments... well, only one ... and that's this Wednesday. Then the next appt isn't until the 1st, which is for my pain thing.

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Gaming front of things?

Well, I'd been playing the snot out of Minecraft for a while (again), and started up an old challenge map (desert survival) from ages ago... back before hunger was a thing... or villages, or endermen, or mine shafts... etc etc... So, why start it up? Well, my friend and I decided to start up an "ultimate" mod pack, which combined two packs of mods through the Feed-The-Beast launcher. We wanted to "fix" the world in a legit manner using the mods. Well, at least, fix the surface of the world to where the map would look as "natural" as possible. We went crazy on it honestly... the first RL day was spent mostly in a hole hiding together where we were trying to build our base up. The first minecraft day was spent running to separate places for each of us. I ran to one place to get what dirt could be salvaged from the land, and the single cacti that I had found in previous runs of the map so long ago. My friend Chthon was running to the single oak tree that was above a pillar of lava to start digging the "moat" that would be around our base.

We spent a few days in a 2x2x1 hole in the ground waiting for the day to come around. After some time, we got enough sand dug up to get enough sandstone to be safe and get the tree down, and hope for some saplings. Luckily the tree yielded us a few saplings. I brought all that down, and started our first make-shift tree-farm. I eventually got m'self a wood pick to go down and mine out some stone for other tools, and the furnace that would be able to get us the trees cooked down to charcoal so we could get the torches to light up the area and not be hiding in our "oh shit" hole.

Eventually I decided to try to build a village out in the distance and hope to eventually get into the nether and harvest a blaze rod or a bunch of them so we could get the potion necessary to heal a zombie villager and stick in a house... I decided on a dungeon of sorts to try to get as many villagers to spawn as possible...Gradually we got our portal to the nether up, and we weren't too terribly far from a fortress. Found a blaze spawner, and got the few rods necessary. We managed to find a zombie villager before this, but he wasn't one that could carry anything, so he eventually de-spawned when our friend Spelguru got disconnected (he was keeping him loaded by standing at a window looking at him LOL)

We got fairly good with the base, and I managed to start messing with the minium stones (Equivalent exchange 3) from killing mobs and getting shards. I went crazy with some stuff, and managed to get enough zombie and skele kills (thanks to a couple spawners we had found) to have a full soul shard so I could build a mass spawner thing... Which worked like a charm... We could get to level 30+ with just a splash healing potion, and about 1 minute of the spawners being turned on. With those minium stones I was able to get grass spread in our basement, which then spawned livestock (and unfortunately wolves... which proceeded to kill off the sheep we needed for a bed... yes we still hadn't gotten a bed! Give me a break, I hate fighting spiders on servers.) Luckily the wolves left the cows alone, and we got some leather so we could then make books. I can't remember where we got the water from... but we did get water somewhere along the lines. So we were able to get the paper (again for the books), and a farm going.

With that water also, and the lovely minium stone exchanging trees for eventually diamonds, we made a portal to the enchanted forest. Got a load more books from there, and other miscellaneous ores that we couldn't get where we started (because it was not generated with all the mods, it was a pre-generated map... which meant we have no thaumcraft nodes either). We started getting into myst-worlds too. Eventually I'd created enough worlds (I think I was on 154) to eventually get the crystal formations, as well as glowstone formations. One of the worlds I'd created was a single biome desert... but there were oil deposits all over the place... so we nick-named it "Middle East" ... and started doing oil harvesting and processing for energy. One max sized iron tank in the base later, and some umpteen crazy number of engines, we now have enough fuel and power capability to last us for 2 years real time! We got other things going and whatnot...

I'd streamed the beginning of the world,  and some of the early stuff... but me being the goof that I was... didn't stream the middle (basically most of what I stated here) ... but towards the end there, I had streamed again. We had a few people viewing and interacting with us. Eventually we had questions and requests for help on a different server as they were having some problems with some stuff. Chthon went over to attempt to help some, and admittedly they were further along than we were (but come now... we were dealing with a world that had no resources for the mods for the longest amount of time). I eventually popped over there, and helped with some stuff. I did pop on a couple weeks later to find that they'd changed more things around. No-one was on at the time for me to be able to find out if they needed anything more. And seeing as Chthon didn't have the MC server up and running, I couldn't get on the desert survival map :(

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Lately however, I've been playing Path of Exile. It's been a blast honestly... It has a skill system much like Final Fantasy 7, that of materia ... I mean, Skill Gems ... And a passive skill tree that is insane. I've been told it's like Final Fantasy 10... but I never played that to know. The fact that it's free to play? so much the cooler ... add in the fact that the micro-transactions they have, and will have in the future, are mostly cosmetic, nothing that will allow you to "win" more than another person ... in other words... no "wallet warrior" items.

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I'll be trying to get in a pattern of streaming, as well as doing blog posts, seeing as some stuff is getting steady around here with schedules and all the kids back in school and other craziness.